Paying for views, not players
A flat fee for a sponsored stream buys reach. Without a tracked link, nobody knows if one viewer installed, and the next campaign repeats the guess.
Work with creators whose viewers play your genre. Pay per install tracked by your measurement partner, per store-page visitor, or for gameplay videos you have approved.
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Sample figures for illustration.
Mobile and video game marketing with creators works when the audience plays your genre, installs are real, and every video is tied to the players it brings. Most campaigns pay a flat fee for a stream instead, and three things go wrong.
A flat fee for a sponsored stream buys reach. Without a tracked link, nobody knows if one viewer installed, and the next campaign repeats the guess.
A battle-royale streamer’s viewers may not touch a puzzle game. Genre, platform and language fit matter more than subscriber count.
Incentivised and bot installs inflate numbers and never open the game twice. Installs need to come from your measurement partner and pass a fraud check.
Mobile games usually pay per install; indie and PC games pay per store-page visit before launch and a fee for launch videos.
Installs reported by your app measurement partner (AppsFlyer, Adjust or Branch) are tied to the creator link they came from, and only then earn.
Best for: Mobile games
A fixed amount for each visitor a creator’s link sends to your Steam, Play Store or website page. Daily caps per link stop click farming.
Best for: PC and indie games, pre-launch
Agree the fee, the video and any usage rights in the deal. The money is held when it is signed and released after you approve the content.
Best for: Launches, trailers, gameplay UGC for ads
Install tracking, visitor caps and fraud review on the affiliate marketing page.
Genre, platforms, languages, the players you want, and how you pay: per install, per visitor, a fee, or a mix.
A shortlist of YouTube, Instagram and X gaming creators ranked on audience fit rather than subscriber count. You choose who joins.
Format, length, build or key, embargo date and usage rights are agreed in the app before anyone records.
The right build, no spoilers you didn’t allow, the store link and the paid-partnership label. Nothing is paid for content you have not approved.
Each creator gets their own link, so every install or store visit is credited to the video that drove it, after a fraud check.
Keep the creators whose links convert, and run their best clips as user-acquisition ads with the rights you agreed.
An agency makes sense when you want someone else to run every channel. If you want gaming creators paid on the players they bring, a marketplace costs less and shows more.
| Feature | GetCollab | Typical agency |
|---|---|---|
| How you pay | Per install, per store visit, or per approved video | Monthly retainer + creator fees |
| Installs tracked per creator | ✓ | Usually a views report |
| Fraud review before payout | ✓ | Varies |
| You approve every video first | ✓ | Varies |
| Spend capped by your budget | ✓ | – |
| Long-term contract | – | Often 3–6 months |
The studios that grow with creators match on genre, show real gameplay, go regional, start indie campaigns before launch and pay per install once the game is live.
A 20,000-subscriber channel that only plays strategy games will out-install a giant variety channel for a strategy title. Brief by genre and platform.
Players install after watching someone actually play: the first ten minutes, a hard level, a funny fail. Ask for gameplay in the first three seconds.
Hindi, Tamil, Telugu and Bengali gaming creators reach players that English channels miss, often at a lower cost per install.
Send keys to small creators weeks before release, pay per store-page visit to build wishlists, then book bigger names for launch week.
Once a game is live, an install program lets many creators promote it at once, and you only pay for players who actually arrive.
Players ask ChatGPT and Gemini for the best offline games or games like the one they love. Reviews and creator videos feed those answers.
Check your AI visibilityYou brief gaming creators whose viewers play your genre, they make gameplay videos with their own install or store link, and you pay per tracked install, per store visit, or a fee for videos you approve.
Each creator gets a link from your app measurement partner (AppsFlyer, Adjust or Branch). Installs it reports are tied back to that creator and checked for fraud before they earn.
Send keys to small creators who play your genre before launch, pay per visitor their links send to your store page, and book a few bigger creators with a fixed fee for launch week.
Not directly. You can pay per visitor a creator sends to your Steam page, with daily caps per link, and compare the wishlist spikes in Steamworks with each creator’s posting date.
You set it: a fixed amount per install or per store visit, or a fee per approved video. You fund a budget first, and spending stops when it runs out.
Yes, if usage rights are in the deal. Agree where and for how long before the video is made, then run approved clips as user-acquisition ads.
Brief gaming creators, approve their videos and see installs per creator from one dashboard. Every plan starts with a 7-day free trial.